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Seite 2: Interview mit Freeverse zum Spiel Warp Gate auf dem iPhone

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Autor: Kevin Jensen

Kategorie: Interviews
Umfang: 2 Seiten

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iPhone Artikel vom 20.07.2009



Deutsch | English


PlanetiPhone.de: Can you tell us a little more about yourself and Freeverse?

Lydia Heitman: I'm Lydia Heitman, Marketing Director at New York-based publisher and developer Freeverse. We strive to develop and publish seamless software, with a particular concentration on the Mac and iPhone platforms. Our developed and published titles have been honored with more Apple Design Awards than any other company. With 2 of the Top 10 iPhone Apps of All-Time and 2 of the Top 10 Paid Apps of 2008, Freeverse is at the forefront of creating compelling, cutting edge games.

PlanetiPhone.de: Your latest upcoming iPhone game is called Warp Gate. What is it all about?

Lydia Heitman: Conquer the universe! Warp Gate is a 3D space trading and conquest game where players can master the galactic commodities market, battle space pirates, and meet several friendly and hostile alien species.

It features a fluid and ever-changing economy, 6 warring factions including 2 alien species, full arsenal of weapons including lasers, missiles, shields and beams, all spread over a galaxy of more than 75 planets and space stations in 32 star systems.



PlanetiPhone.de: Compared to space games Galaxy on Fire 3D like what makes Warp Gate different?

Lydia Heitman: Warp Gate is a non-linear space exploration game with open-ended gameplay and spectacular graphics. It is also made for the iPhone 3.0 OS, so it takes advantage of features specific to the update such as in-app purchases and iPod Library Access to create custom playlists in-game. It's a truly unique galactic game for each player as they navigate the universe and shape their own unique adventures. In addition, the graphics are gorgeous and smooth, and the gameplay is very deep.

PlanetiPhone.de: What other games did you develop and can you tell us a little about them?

Lydia Heitman: We started over 15 years ago with Mac-focused games and applications, and recently became iPhone-centric. Most recently, Freeverse has had great success with our Flick Sports games, such as Flick Fishing and Flick Bowling. For example, Flick Fishing, one of the first apps to reach one million paid sales, lets the player fish in many different locations, brag about their catches with friends, and even offers in-app location and fish upgrades. Our games take advantage of the unique control options of the iPhone platform and are unique, fun, and good-looking games that have amazing replay value. With Paramount's Top Gun, the player finds themselves in the hot seat, completing missions in jet dogfights and avoiding the film's notorious Danger Zones. We have also released such favorites as Moto Chaser, Days of Thunder, and SlotZ Racer.

PlanetiPhone.de: What are the restrictions, made by Apple to become a App developer? What tips would you give new developers who would like to start their first projects?

Lydia Heitman: The best universal advice to anyone wanting to develop games for the iPhone is to make a great product. Make sure you have a great core game mechanic, a solid and unique idea, great artwork, and hopefully a unique spin. Know your audience and never be afraid to edit your ideas.

PlanetiPhone.de: How hard is it to compete on the App Store. Don't your games get lost in the app jungle out there?

Lydia Heitman: With a solid product and a targeted audience, you have the best way to compete on the App Store. It is a very tricky market, as everyone is trying to get their product seen, and there is no magic trick to getting your app seen above all the others. So, the way to get seen is to know what you're making and who it's for, and then you can make a plan to cater to that user audience from there.



PlanetiPhone.de: You will also be releasing Warp Gate on console digital distribution platforms like WiiWare for XBLA? What would change for the console version of the game?

Lydia Heitman: Warp Gate is only for the iPhone platform at the moment but we are always open to whatever opportunities arise for releasing our games.

PlanetiPhone.de: Do you have any other future projects that you can tell us about?

Lydia Heitman: We're very busy creating many titles for the iPhone, including more Flick Sports games and releasing an exciting title, Thor, from Icelandic production studio On The Rocks Productions. We have about 12 upcoming projects in the works, so it's going to be an exciting year at Freeverse!

PlanetiPhone.de: If you had to be one unit of Warp Gate. Which one would it be and why?

Lydia Heitman: There are SO many units and so much content that it's hard to choose just one. If I did choose one, it would probably be the Dedealous or the Conaire, as they are two of the most powerful ships we have so far. With content still being created and more to come, I'm sure my answer will change many times!

PlanetiPhone.de: Is there anything you would like to tell our readers?

Lydia Heitman: Warp Gate is going to be a great, immersive game, made possible by the newest iPhone OS 3.0. We're really excited to see where the iPhone platform takes us, as developers, next!

The interview was held by Kevin Jensen [Iceman] for PlanetiPhone.de.

Thanks to Lydia Heitman for the kind support.

Warp Gate Trailer:
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